In this edition...

  1. Client Updates
  2. Welcome, Amanda!
  3. It's Good To Argue
  4. Get Inspired
  5. Activity: Friday15--In Bryan's Face!
  6. Get a Job



Client Updates


Enquisite is refreshing their identity. We helped them take the first step with a rapid relaunch of their website. Wait till you see what we do for them next.
http://www.enquisite.com


We answered a late night call to help Facebook present Connect. Dave McClure tweeted, "Digg-Facebook Connect example is simple, useful, cool." Thanks Dave! Here's some of the buzz about Facebook Connect.






Welcome, Amanda!


Our talent search has reached an American Idol fever pitch. We're still hiring, but not for one position. We were successful in finding Amanda Turnbull, our new office manager, adding to our roster of relocated midwesterners. (She's so new no photo of her yet exists.) Originally from Michigan, she comes bearing watering cans and post-it notes; intent on maintaining an "organized chaos."






It's Good To Argue


A lot of people feel intimated by confrontation and shy away from argument, preferring to be agreeable, lay low, and get their work done. This keeps the heat off, but may also keep a great idea from surfacing. Design professionals thrive on challenges to stretch us to our limits so that we can grow and learn something new. The businesses designers contribute to benefit from this professional growth with products and services designed with passion. Customers feel that.


Argue!

Argument is a sign of passion. And passion is the biggest determiner in most business' success. Ask yourself, if there's never any argument, is there really anything at stake for the people involved in your company? If what you're meeting about or what you're building doesn't spark some strong opinion from the group, then is it worth doing at all? It won't inspire your customers if it doesn't inspire you and your team.


Passion involves feeling the "urgency of now" and employing techniques like "timeboxing" for driving business forward. You can't always be agreeable and expect great things to just happen around you. You need to seize opportunities and be prepared to put on those boxing gloves to fight for them. Sound ideas will survive the design process only if reasonable people step up on their behalf. Be one of those people.


Bryan offered some great tips in his blog post, Winning a Design Argument. He focuses on the give-and-take of good argument where the goal is not 'being right,' but being a catalyst for positive change.


But don't get stuck arguing. That's counter-productive. Good argument is not simply bitching or name-calling, it's about being honest and direct. You have to own your own feelings and keep things on the up and up. If you're at an impasse, take a break and circle back around later. Take a breather and redirect your energies.


Boxing Gloves

Time and again we've worked with designers and engineers who walked away from a fight fuming, only to go and solve a problem so fast it leaves heads spinning. How did a feature or a fix that seemed impossible suddenly have a breakthrough? Because argument can stir passion and bring focus to get things done fast like this.


This gives a sense of reward. It builds teamwork.


A little knock down, drag 'em out argument is good for business now and then. It clears the air and opens up new opportunity. Good arguments should lead to something new. The people involved should learn something they're inspired to put into practice right away. Winning an argument really means getting a good idea done as a team.






Recent Bloggings


Winning a Design Argument June 27 by Bryan
Design isn't about creating elements in a screen- it's about solving user problems. And anytime there's a design decision for a user, there's sure to be an argument. Here are eleven ideas for winning the design battle.


16 Tactics for Starting an Internet Company July 2 by Bryan
I've been on a roll with lists, so I'll continue this blog post with the same format. The experience of 75 start-ups has taught me a few lessons about starting great companies. The internet provides an awesome opportunity to create businesses, but it's also a trap for eager entrepreneurs that try to build the next *big* thing.


You've Gotta Wow 'Em July 8 by Mark
If you're a designer, you're familiar with the concept of "selling your design." We go through the same process much of the time, pitching new or radical ideas to clients as we present our work. Along the way we've picked up on something big: you need to wow 'em.






Get Inspired


The Definitive Book of Body Language
A book by Barbara and Allen Pease

Reading people has always been one of the most important things we focus on as a company of design strategists. Who is in the room and what's their relationship to each other? How are they feeling about the ideas being presented? Being skilled at noticing people's subtle "tells" helps you know how to interact and influence them. This book is stuffed full of useful tips.


How To Run a Design Critique

Good advice on setting goals, managing the people in the room, and preparing materials and rules for a successful critique from former Microsoft manager and author on innovation, Scott Berkun.


Gordon Ramsay on passion, pressure and perfection

"I'm firm, but by God, I'm fair," he said. "So I don't give a damn what individuals think--'Oh, my God, how can he be so rude?' No, I'm not rude, I'm honest. Mate, when it's crap, it's crap."






friday15: In Bryan's Face!


friday15

In last week's friday15 group exercise we did a design critique where we play acted two opposite roles and trashed Bryan's old work. Here are the rules:


The Rules:

  1. Spend five minutes rummaging through Bryan's old portfolio. There were five years of his solo work in there. We had to work quickly to get ready to present.
  2. Face-off with Bryan for one minute. He argues why the design was successful, you try and trash it.
  3. At the end of each minute a winner is declared.

The intern, Josh, scored points for pushing Bryan into the ropes and verbally pummeling him. He stopped just shy of a "your mama" slight--we wish he'd gone there too. At the end of the day the ZURB team won 5-1. Hats off to Bryan, though, for taking it on the chin. He looked a little dazed afterward and called for a recount.


Critique is the lifeblood of design. You have to have a thick skin and be prepared to through yourself in the ring in order to design well. Criticism is valuable. You've gotta dish it out and take it.




Get a Job

Junior Designer
A strong visual designer with XHTML/CSS chops. Should show a passion for interaction design.
http://www.zurb.com/talent/junior-designer


Senior Designer
Someone with proven leadership who can work directly with our clients. Needs to be confident with their work and capable of selling ideas.
http://www.zurb.com/talent/senior-designer


Web Developer
A Rails developer who is happy to brainstorm in a team environment. Iterate quickly on prototypes and build a product out in the wild with customers.
http://www.zurb.com/talent/web-developer


We might be small, but we offer cool benefits that big companies can't provide. We're a hard working group that makes a big impact for every company we work with. Visit our talent section to learn more about the jobs and gigs we have available:
http://www.zurb.com/talent