In this edition... |
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Client UpdatesCyberRead Redesign
We helped CyberRead integrate a new look and feel while ironing out the architecture and spearheading the addition of new site features like reviews and recommendations. TinyPic Adds CategoriesCategories will be a nice addition to searching for images and videos on TinyPic, providing better SEO and showing the wide variety of content TinyPic has to offer. What's really cool is the way we implemented the featured image for each category. Read more about how we designed it. Playlist.com Search BetaWhat do we do when we help a team get their hands on the core feature of their music search engine and playlist builder? We make it better than it was before. Better, easier, faster.
Go ahead, compare: Welcome, Jonathan!We're always on the lookout for top notch talent (see the job openings below) and this month we found another talented designer to add to the team. Jonathan Smiley will be joining us from way out in Alabama. Capable of busting out a loose sketch as well as putting spit and shine on a finished product, he brings more interface and interaction chops to the team. Hey Jonathan, FYI: you're cot and pillow just arrived from IKEA. You'll need to assemble those when you get here. Ciao, JoshNot everyone may know this, but we've had an intern Josh Carver (or "The Noob") working with us over the summer. He's helped engineer a bunch of cool internal tools to help us manage our days and present out work. He's back to school in SoCal for the fall. Hopefully once he gets this whole school degree thing out of his system we'll here from him again. Josh, don't be a stranger now, ya' hear? Design for PeopleThere's a phrase on our website, "Design for people." We like how that describes what we do. It's upbeat and simple. It focuses on the human element. It's a feel good slogan, but what's it mean? To design for people you have to want to influence people. In order to do that effectively you have to be very good at anticipating what they need and then pushing them to do things better. For customers, this means providing a solution that helps them do something they actually want. For businesses, this means launching a solution that's viable and something they believe in enough to support and sell. 1. Design solves real customer problems. Remember, there are people on the other end. You're serving them. Don't assume too much--get to know them and take their approach and their desires seriously. As a customer I'm not just a click or a page view and I don't always care about your pixel perfect design. Help me tell my own story by guiding my experience through your service or product.
2. Designing for people is about selling. Influencing people means selling ideas within your own team. Take their goals and their desires seriously when presenting your work. Get to know them too. Win them over so that together, you can win over your customers. An overlooked aspect of design is internal salesmanship in a company or team. It's about turning "it can't be done" into "that's a good solution." Don't skip this aspect and assume your work will speak for itself. 3. Solving "people" problems requires different methods. Design is not as simple as choosing shapes, colors and fonts. Design is about problem solving. And good design requires a broad knowledge of what makes people tick. Design ethnography, analytics, usability tests, surveys and focus groups are all tools used in a designers tool chest to help solve people problems. Together they help make your design solution efficient and effective. Recent Bloggings
The Perfect Unsubscribe for Email Newsletters Aug 28 by Mark
(Re)blasting the Myth of the Fold Aug 28 by Ryan
Can Interactive Art Inspire Better Design? Aug 6 by Jeremy
Essential Resources for Designers and Developers Aug 4 by Mark |
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